These include simple distractions such as a hi-lo card came (think Brucie’s Play Your Cards Right, but with greasy petrol heads) and analogue stick-waggling arm wrestling. Seemingly on a mission to show other developers just how DLC should be done, Rockstar has also strived to keep the GTA experience as rich as ever here, and as well as the main story being roughly a third the size of GTA IV‘s (which makes this DLC larger than most full-priced games), there’s a host of mini-games and other pastimes. Instead, the game will plonk you right at the start of the battle, which is a real breath of fresh air as far as the GTA series is concerned, and helps limit any frustration. Now, if you kick the proverbial bucket during a particularly tough firelight, you no longer have to drive half way across the city to retry the mission. Of major note is the long-overdue inclusion of mid-mission checkpoints. There’s more to this DLC than a new character, weapons and bikes, though, and Rockstar has clearly listened to some criticisms of GTA IV. Such delights as the automatic machine pistol will have you capping enemies left, right and centre, while the new grenade launcher will make short work of just about anyone and anything (with predictably explosive and impressive results). Other new additions include even more weapons aside from the sawn-off shotgun. It’s not essential to do this, but it adds to the experience, and makes long journeys a little more interesting. Keep formation while driving on top of this logo, and you’ll trigger extra dialog between the gang, revealing more about the characters. There are also various sections where you’ll be riding in formation with your crew, and, while you’re going from A to B, you’ll occasionally see a Lost logo projected on the ground. This bike-centric gameplay has also been balanced in other areas, including some of the new weapons, especially the sawn-off shotgun, which makes attacking foes from your bike a breeze, and taking down rival bikers is very satisfying (Johnny even gives them the finger as they go flying toward the local emergency department). As ever, you can grab anything that take’s your fancy but you’ll just enjoy the new bike handling so much, that you’ll be reluctant to let Johnny’s wheels go for any period of time. That’s not to say you can’t ride, drive or pilot any other vehicles. After all, what red-blooded, oil-guzzling biker would be seen dead in a four-wheeled motor? Chief amongst these is the focus on transport of the two-wheeled variety. Unlike the relatively slow and mundane start of GTA IV, Lost and Damned doesn’t take long to get into the action, and almost immediately, you know you’re in for quite a ride, and Rockstar hasn’t pulled its punches in revealing much of the new content featured in the DLC. The return of Billy threatens these plans, though, and despite his rehab treatment, it’s not long before The Lost president is back on drugs, booze and bimbos, and relations with the Angels soon turn sour. Instead of this warring, Johnny has been trying to set up business deals in order to keep The Lost afloat, and keep the money coming in. During this time, Johnny, being the most level-headed of the group, has been trying to stem any gang rivalries with other sets, such as The Lost’s arch rivals, the Angels of Death. As the story begins, The Lost’s club president, Billy Grey is being released from a stint in rehab. GTA IV: Lost and Damned sees you taking on the lead role of new GTA protagonist, Johnny Klebitz, vice president of The Lost, one of Liberty City’s major biker gangs. Yes people, it’s here! The long awaited DLC for one of the fastest selling games of all time has landed on the Xbox 360, and we can finally see if Microsoft’s $50 million exclusivity deal for the planned expansions was worth it.
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