![]() Also to XCE mod team and the community, and to all the authors from the weapons and pictures all over the internet. I still using the Xenomorph from X-Division mod and will maintain it on final version if the author(s) give me full permission. Special Thanks: X-division mod team, for i use that mod as base-learning to build my own. This mod might contain non-used elements of X-Division mod on its code ignore that will be removed on release version. PS - This mod is still alpha testing and might contain errors please report me back so i can fix them and realease Beta. (+3 new Colors for each major species, plus some surprises :D)ġ) Put the XCE mod folder (Requeriment) on the assets/mods folder.Ģ) Put the Wizard/XDivision mod folder on the assets/mods folder.ģ) On the Launch Menu, click on Modding Tools and set this mod to 1st Priority then put the XCE mod behind it. +Dozens of New Alien Sub-Species and Alien Sub-Types +New UfoContents (UFOs will have more aliens per ship and extra of different types) +New IA attributes (Aliens are more tuff!) Im uninstalling Xenonauts to get a new fresh install and ill try again. Ive googled it, but when i checked all my language setting they were set to english and only english. +50 New Alien Weapons (From X-Division Mod, will be on final Version if Author is OK with that if not i will have to remake them all) Im running windows 10 in english, but when i installed X:CE it installed in French. +25 New Ground Images (will work on more on final version) +20 New Researches (Hole New Research Tree) Xenonauts: Community Edition (X:CE) is an unofficial community-made update for Xenonauts, produced by volunteer programmers who have been given access to the source code of the game by the developers of the original game (see details is not only a mod, it is an update of the game itself, bringing new features and bugfixes. ![]()
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